Wednesday, 2 April 2014

Animatic Animation: Run

I have started working on my final animations and the some of them will be put togheter in the animatic, which will be created with the team. In this post I will demonstrate how I have done my run cycle.
I have added the probs in this. The quiver and the arrows I placed on the back, created a locator which I parented to them and parented the locator to the back controller. I did a similar thing with the bow by parenting it to a locator and then the locator was parented to the hand controller, so when it came to animation it would be much easier, because they will follow the movement of the locator, which will follow the movement of the controller.
On the images bellow you can see a sequence of the run animation.









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