Thursday, 24 April 2014

Sneak&Shot Animations

I continued to work on my personal animations along side importing them to the scene for the final animatic. After I had created the run cycle, I started working on the sneak and the shoot animations.
I was encountering some problems with the sneak animations by trying to get the poses and movement right, so what I did was to gather reference by performing a sneak and taking a couple of pictures from which I could take reference. After that I saw where I was making mistakes with my sneak animations and adjusted it until I got the result I was looking for.

After I was finished with the sneak, I started working on the shoot animations, because in the cinematic they were going to be right after another and it made perfect sense to start working on it. With the shot animations I had a slight problem with the right forearm breaking when the animations was playing and he had to pull the arrow, but I resolved that by using the FK and starting the rotation from the shoulder, because the elbow was not facing the right direction before and after that was fixed everything was working fine.
In the image below you can see the how I have made use of the trax editor in Maya.


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